Learning Designer · Jakarta, Indonesia

Rahmat
Syawaludin

Designing learning experiences that reach people where they are — from rural islands in Maluku to digital-first workplaces.

MEd Digital Learning LPDP Scholar Monash University AR Patent Holder GPA 3.125
300+
Students Reached
High Distinctions
3+
Years L&D Experience
3
Peer-Reviewed Pubs

"Learning design is not about content delivery — it is about engineering the conditions in which people grow."

Designing for
real
learners.

ADDIE · SAM
Core Frameworks
Offline-First
Design Philosophy
D.school + ◇◇
Design Thinking
🇮🇩 → 🌏
Indonesia & Beyond

I didn't start in learning design. I started in a classroom in a small city in Central Java, curious about why some students thrived and others disappeared quietly. That question followed me through an Informatics Engineering Education degree at UMS, into rural schools in Maluku where I gained hands-on experience in places where electricity and internet were limited to just six hours a day, and eventually to Monash University in Australia. At Monash, a world-class university, I spent two years studying exactly why learning breaks down and how to fix it.

I came back because I chose to. As an LPDP scholar, returning to Indonesia isn't just an obligation. It's the whole point. Everything I've learned, every framework I've applied, every prototype I've built, was always going to come back here. Indonesia is where the hardest and most important design problems live. And I'm ready to work on them.

I believe the best learning design is equitable by default: designed to work for learners with the fewest resources first, then scaled upward. Every solution I build is grounded in that principle.

Core
Expertise

📐
Instructional Design
End-to-end curriculum architecture using ADDIE and SAM frameworks. From needs analysis to evaluation — with a focus on measurable learning outcomes.
ADDIE SAM Backward Design Storyboarding
🎨
Learning Experience Design
Human-centred design of learning journeys — integrating gamification, offline-first principles, and culturally grounded content.
D.school Double Diamond Co-design Gamification
🥽
AR & EdTech Development
Patented AR learning media. Offline AR modules deployed in zero-internet environments — marker-based, device-agnostic, and low-spec compatible.
AR Development Offline-First Low-Tech Design
📊
LMS Administration
Administration and design on Canvas LMS and Google Classroom. Building structured, accessible digital learning environments.
Canvas LMS Google Classroom LMS Design
🌱
Facilitator & Trainer
Teacher training, student facilitation, and stakeholder workshops. Experienced in multi-age, mixed-ability, and culturally diverse classrooms.
Teacher Training Facilitation Differentiated Instruction
🔬
Educational Research
3 peer-reviewed publications. Research-informed design practice — using data and evidence to validate, iterate, and improve learning solutions.
Research Design Peer Review Digital Data in Education

Portfolio

Five projects across instructional design, AR development, curriculum design, and community-based learning.

01
Desamind × Pertamina & PLN · 2022–2023
Babar Kalesang — Rural AR Learning Modules
Led end-to-end instructional design across two field visits to Pulau-Pulau Babar, Maluku Barat Daya — one of Indonesia's most remote island regions. Designed fully offline AR modules covering science, mathematics, and general knowledge for schools with no internet or device infrastructure, reaching 300–500 students. Modules remain in active use post-project.
ADDIE AR Development Offline-First Teacher Training Needs Analysis CSR Alignment
300–500 Students Still Active
02
Universitas Muhammadiyah Surakarta · 2020–2022
AR-Manner 1.0 — Patented AR Ethics Education Tool
Developed, tested, published, and patented AR-Manner 1.0 — a marker-based Augmented Reality application teaching communication ethics to ~50 students in higher education. Fully offline, compatible with low-spec Android devices. Research validated and published in a peer-reviewed journal.
AR Development Research Design Scenario-Based Learning Peer Review
Registered Patent Published
03
Monash University — Shaping Digital Futures · 2025
Community-Based Offline Learning Companion App
Solo design project applying a hybrid Design Thinking model — Stanford D.school combined with Double Diamond — to address critically low literacy and numeracy outcomes in rural Indonesia. Co-designed with children, parents, teachers, NGOs, and community leaders across a 3–6 month cycle. Achieved High Distinction (83/100).
Stanford D.school Double Diamond Co-design Offline-First Gamification Community Engagement
HD · 83/100
04
UMS × Bebras Indonesia · Feb–Jun 2022
Computational Thinking Curriculum — Solo Raya
Designed and delivered a specialised Computational Thinking curriculum across 5–10 schools in the Solo Raya region through weekly school visits. Covered decomposition, pattern recognition, abstraction, and algorithm design — aligned to Bebras Indonesia's national framework. Used inquiry-based learning with unplugged activities and real-world Indonesian contexts.
Curriculum Design Inquiry-Based Learning Facilitation CT Framework
5–10 Schools National Alignment
05
Kemendikbudristek Indonesia · Aug–Dec 2021
Inclusive Classroom Design — Ministry of Education
Served as Team Lead of Teacher Assistants and PIC for Grade 1 students at SD Negeri 1 Sambirembe, Sragen — under the Indonesian Ministry of Education. Taught ICT to Grades 4–6, designing differentiated lesson plans for learners across varied socio-economic and literacy backgrounds in the post-pandemic recovery period.
Differentiated Instruction Team Leadership Curriculum Adaptation ICT Teaching
Ministry Programme Team Lead

Personal Portfolio

Independent projects I created to explore product strategy, learning design, and digital problem-solving beyond formal academic and professional work.

Experience

A chronological view of roles across instructional design, teaching, community, and technology.

Learning & Instructional Design
Teaching & Education
Organisation & Leadership
Technology
Jun 2025 – Dec 2025
Campus Ambassador
Monash University
Supported 10+ high-volume university events managing registration and orientation for hundreds of international visitors. Resolved complex inquiries through culturally responsive communication in fast-paced, multilingual environments.
Event Management Multilingual Communication
2025
Learning Designer — Community Offline App
Monash University · Shaping Digital Futures
Designed a community-based offline learning companion app addressing literacy and numeracy gaps in rural Indonesia. Applied a hybrid Stanford D.school + Double Diamond model. Co-designed with children, parents, teachers, NGOs, and community leaders. Achieved High Distinction (83/100).
Stanford D.school Double Diamond Offline-First HD · 83
Jun 2022 – Nov 2023
Lead Instructional Designer — Babar Kalesang
Desamind Indonesia × Pertamina & PLN
Led end-to-end instructional design across 2 field visits to Pulau-Pulau Babar, Maluku Barat Daya. Designed fully offline AR modules reaching 300–500 students in zero-internet island schools. Modules remain in active use post-project.
ADDIE AR Development Needs Analysis Teacher Training 300–500 Students
Oct 2022 – Aug 2023
Web Content Writer
Universitas Muhammadiyah Surakarta
Developed and maintained digital academic content for ums.ac.id ensuring clarity and accessibility for university-wide audiences.
Content Design Digital Communication
Feb 2022 – Jun 2022
Curriculum Designer & Tutor — Computational Thinking
UMS × Bebras Indonesia
Designed and delivered a Computational Thinking curriculum across 5–10 schools in Solo Raya through weekly visits. Covered decomposition, pattern recognition, abstraction, and algorithm design — aligned to Bebras Indonesia's national framework.
Curriculum Design Inquiry-Based Learning 5–10 Schools
Aug 2021 – Dec 2021
Team Lead & ICT Teacher
Kemendikbudristek Indonesia
Team Lead of Teacher Assistants and PIC for Grade 1 at SD Negeri 1 Sambirembe, Sragen. Taught ICT to Grades 4–6, designing differentiated lesson plans for learners across varied socio-economic and literacy backgrounds.
Team Leadership Differentiated Instruction Curriculum Adaptation
Feb 2021 – Jul 2021
Cloud Computing — Bangkit Capstone
Bangkit Academy · Google, Goto & Traveloka
Completed Cloud Computing specialisation in Google's premier tech education programme in Indonesia. Built and deployed cloud infrastructure for SixPackTeamApp — an emergency response application — as the programme capstone using Google Cloud Platform.
GCP Cloud Infrastructure Capstone Project
Mar 2020 – Dec 2024
Director of Secretariat & Finance
Desamind Indonesia Foundation
Led operations across 6 divisions and 5+ annual programmes including scholarship, community training, and leadership initiatives. Managed cumulative budget exceeding IDR 600 million. Directed digital transformation to Google Workspace and developed organisational SOPs.
Operations Leadership Budget Management Digital Transformation IDR 600M+
Mar 2020 – Dec 2021
Research Assistant & Instructional Media Developer
Universitas Muhammadiyah Surakarta
Developed AR-Manner 1.0 — a patented Augmented Reality application introducing communication ethics to ~50 students. Published in a peer-reviewed journal and registered as intellectual property. Authored technical guidebooks supporting 20+ students per unit.
AR Development Research Design Registered Patent Peer Review
Sep 2019 – Aug 2021
English Tutor
Universitas Muhammadiyah Surakarta
Designed scaffolded lesson plans integrating digital tools to develop professional English fluency for new university students.
Lesson Design Scaffolded Learning Digital Tools

Education

PPA Scholar
Bachelor of Informatics Engineering Education
Universitas Muhammadiyah Surakarta
Aug 2018 – Oct 2022· GPA: 3.6
  • PPA (Peningkatan Prestasi Akademik) Scholarship Awardee
  • 3 peer-reviewed publications during undergraduate study
  • Registered patent: AR-Manner 1.0
  • 1st Place, National 21st Century Learning Innovation Competition (2021)
  • Bangkit Academy (Google, Goto, Traveloka) — Cloud Computing specialisation

Skills &
Tools

Learning Design

  • ADDIE Framework
  • SAM (Successive Approx.)
  • Backward Design
  • Needs Analysis
  • Storyboarding
  • Differentiated Instruction
  • Gamification

Design Thinking

  • Stanford D.school
  • Double Diamond
  • Co-design facilitation
  • Community-based design
  • Offline-First principles
  • Stakeholder engagement

EdTech & LMS

  • Canvas LMS
  • Google Classroom
  • AR Development
  • Google Workspace Admin
  • Notion · ClickUp
  • Microsoft Office

Technical

  • Python (IT Automation)
  • Google Cloud Platform
  • HTML / CSS / JS
  • GitHub
  • Digital Data in Education

Publications,
Patents & Awards

🏅 Patent
AR-Manner 1.0 — Augmented Reality Application for Communication Ethics Education in Higher Education
📄 Journal Publication
Development of AR-Manner 1.0 as a Learning Media for Communication Ethics to Contact Lecturers in Higher Education Using Augmented Reality Technology
📄 Journal Publication
Implementing STAD Learning Model to Improve Children's Spelling Ability
📄 Journal Publication
Penyusunan Peta Konsep Mempermudah Belajar Siswa Selama Masa Pandemi Covid-19
🏆 National Award
1st Place — National 21st Century Learning Innovation Competition (2021)
🎓 Scholarship
LPDP Full Scholarship Awardee — Indonesia Endowment Fund for Education · Competitive national award for exceptional academic achievers

Let's build
something
meaningful.

I am currently open to roles in learning design, instructional design, L&D, HR-learning, education staff, and related positions across Indonesia. If you're looking for someone who designs with rigour, empathy, and evidence — let's talk.

Open to Opportunities

Currently seeking roles across learning design, instructional design, HR-learning, and education. Based in Jakarta — open to hybrid or on-site positions.

Learning Designer Instructional Designer L&D Specialist Education Staff HR Learning Curriculum Designer Training Designer
Phone
+62 858 8223 4015
Jakarta, Indonesia